You fight fleets, not duels
Fire both sides, chain the explosions, keep moving. Mortars, sea mines, torpedoes, a ram and a dash on top of the guns.
A fast, top-down naval action RPG where you fight through pirate hell, turning a tiny gunboat into a demonic warship—all to heavy metal and the captain’s relentless trash talk.
Fire both sides, chain the explosions, keep moving. Mortars, sea mines, torpedoes, a ram and a dash on top of the guns.
Everything you haul out of the water goes into the same hull, from gunboat up to dreadnought. Nothing resets between voyages.
Deeper water pays more and kills faster. Sink, and your wreck floats where you went down with the whole haul in it — you get one trip back.
Ramming, guns and heavy weapons. You cannot fill all three, and respeccing is cheap enough to be a real option.
Elemental ammunition, chain lightning, cursed wakes. They bend the rules and each one takes something back.
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